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	<title>Brass Golem Games</title>
	<link>http://brass-golem.com</link>
	<description>Design and Development</description>
	<lastBuildDate>Tue, 23 Jun 2009 15:49:15 +0000</lastBuildDate>
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	<item>
		<title>Battle Closed Beta</title>
		<description>First, the good news.  My wife now has a full time job as an economist for the state.  Financial disaster thus averted, I have a bit of a freer hand in finishing Legacy of Magic, and no longer need to ponder applying for that job at Firaxis. ;-)

Second, ...</description>
		<link>http://brass-golem.com/?p=211</link>
			</item>
	<item>
		<title>Shekemesh vs. Kyzikos, Round 6, then Round 7 and Finish</title>
		<description> ->  -> 

Finale
It all comes down to one key moment, with the Shek Companions and Kyzik Ghuls back to back, each fresh from victory.  They are positioned such that there is no way for them to avoid melee, and whoever moves first will fall upon the other's ...</description>
		<link>http://brass-golem.com/?p=146</link>
			</item>
	<item>
		<title>Shekemesh vs. Kyzikos, Round 5</title>
		<description> -> 

Chaos
As the battle heats up, it becomes increasingly disorganized, and devolves into many little battles.

* The Shek Pike block finally hits home, landing hits against the Kyzik Crossbowmen and Spearmen.

* The flanking Shek Horsemen win one and lose one, and have nearly reached the limit of their resolve.

* ...</description>
		<link>http://brass-golem.com/?p=143</link>
			</item>
	<item>
		<title>Shekemesh vs. Kyzikos, Round 4</title>
		<description> -> 

Near Flank
The second Kyzik Bannermen attempt to strike the Companions in the rear, but are intercepted by the Shek Auxilia, who about face and attempt to wheel onto the Bannermen's flank. It nearly works, but when it doesn't they are overwhelmed by the Shock of set lances -- ...</description>
		<link>http://brass-golem.com/?p=144</link>
			</item>
	<item>
		<title>Shekemesh vs. Kyzikos, Round 3</title>
		<description> -> 

Shekemesh: Bait and Switch
Now that the Kyzik cavalry is off balance, the plan is to switch course and take out the relieving cavalry quickly, then proceed into the Kyzik rear.  The weaker Cavalry unit will pin them in melee, while the Companions are out of range, but ...</description>
		<link>http://brass-golem.com/?p=116</link>
			</item>
	<item>
		<title>Shekemesh vs. Kyzikos, Round 2</title>
		<description> -> 

Shekemesh: Swiftly now!
The prospects for victory look good, with a solid advantage on the right flank, and free reign on the Left, albeit only with light troops.  The center is overmatched, but should be able to hold, although the Hypaspists dangling in front of the Ghul Guard ...</description>
		<link>http://brass-golem.com/?p=70</link>
			</item>
	<item>
		<title>Shekemesh vs. Kyzikos, Round 1</title>
		<description> -> 

Shekemesh: Pressing for Advantage
Seeing an outnumbered foe, the right wing presses to engage, aiming to secure the flank and later turn the corner onto the Kyzik battleline.  The nearby Hypaspists press forward to support this, though they are leery of coming to grips with the Ghul Guard.

The ...</description>
		<link>http://brass-golem.com/?p=69</link>
			</item>
	<item>
		<title>Shekemesh vs. Kyzikos, Deployment</title>
		<description>

Overview
At the top of each screen, you can see some ratings for each army's stats. H:# means heavy divisions, and L:# means light division, referring to how many blocks of heavy/light troops a given army can maneuver. R:#/# means Fear/Resolve; as important units rout an army gains Fear points, and ...</description>
		<link>http://brass-golem.com/?p=68</link>
			</item>
	<item>
		<title>Music!</title>
		<description>I've contracted with John Pospisil for some excellent fantasy music.  I'm very happy with the work he has done, and he's been exceptionally easy to work with to boot.  If you're looking for quality custom game audio, I recommend him highly!

Here are a few tracks:

Intro snippet (the full ...</description>
		<link>http://brass-golem.com/?p=62</link>
			</item>
	<item>
		<title>Strategy Cards</title>
		<description>I've adopted a strategy card mechanic often seen in GMT games, for example Sword of Rome, which is a favorite of mine.  Each player has a hand of cards, each with a Mobilization rating and an event mechanic.  Every turn one of these can be played for mobilization, ...</description>
		<link>http://brass-golem.com/?p=30</link>
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