Shekemesh vs. Kyzikos, Round 4
Near Flank
The second Kyzik Bannermen attempt to strike the Companions in the rear, but are intercepted by the Shek Auxilia, who about face and attempt to wheel onto the Bannermen’s flank. It nearly works, but when it doesn’t they are overwhelmed by the Shock of set lances — lances which otherwise would have routed the Companions.
The Shek Companions follow through on their double team, and the Shock of their charge crushes the opposing Bannermen. The Shek Horsemen again triumph in their evenly matched battle, routing the opposing Horsemen.
Center
The Shek Pike, now free of the immediate threat from the Kyzik Ghul Guard press forward, while the skirmisher screen interpenetrates and reforms behind. They take a hit from Crossbowmen, but will be in reach next turn.
The rightmost Pike comes into melee with Kyzik Halbadiers, crucially pinning their wheeling division and delaying the neighboring Ghuls from falling on the Hypasists’ flank.
Far Flank
Shek Horsemen fall upon the Kyzik Spearmen from the rear, and best them in melee. Such light troops won’t beat Spearmen quickly, and may not even have enough Resolve to defeat them, but this pins both Spearmen who, distracted, will fall swiftly to the oncoming Pike.
The Kyzik Scouts maneuver to fall upon the Pike from behind, dispersing some opposing Bowmen along the way. Unfortunately for Kyzikos their missile fire proves ineffective.
Outcome: Shekemesh 2/9 routed, Kyzikos 3/10 routed
A word on the score. Heavy units like Infantry and Cavalry cost 2 Fear when routed, while Light units like Auxilia and Horsemen cost 1 Fear. Routed Skirmishers have no effect.
Jasper Phillips