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    Features

    Fantasy 4x turn based strategy

    • “Wego” simultaneous turns, ala Diplomacy
    • Diplomacy
    • Emphasis on reduced micromanagement
    • Random Maps

    Resource and Trade based production model

    • Resources used as cards to build Sets for construction
    • Longer Sets require trade, and allow more complex buildings and units
    • Resources with distinct uses and special side effects
    • Simultaneous trade subgame
    • Variety of common buildings and unique wonders
    • Non exponential growth

    Tabletop Miniatures style Battles

    • Simultaneous “wego” turns
    • Historical unit roles and tactics
    • Both heavy and light units are tactically useful
    • Units grouped and moved in divisions, forming battle lines
    • Maneuver and flanking
    • Morale based melee results
    • Meaningfull terrain and deployment

    Faction Design

    • Unfinished
    • Thematic base factions
    • Point based design
    • Faction as CRPG character with experience
    • Unique Civic and Military leaders

    Victory

    • Unfinished
    • Player specific victory conditions
    • War weariness to bring stalled conflict to a natural close
    • Manageable end game

    Episodic Scenarios

    • Unfinished, might get cut
    • New scenarios generated from the end state of old ones
    • People and Places from old games can live on
    • Manageable games that don’t drag on forever
    • Players can add, drop, or switch roles

    Magic and Research

    • Unfinished, might get cut
    • Tides of Magic, with scenarios varrying in the rules and power of magic
    • puzzle based research mechanic, instead of shopping