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    Factions

    Here are some working notes on the factions in Legacy of Magic. As I have time I’ll flesh them out with further details, and they’ll each get their own page.

    SHEKEMESH: Visaltian Successor
    Visaltian successors, claiming descent from Meluha
    phalanxes; alexandrian; elephantized; carthaginian
    alexander/mongol style succesor states
    dominant succesor, seeking to reclaim empire
    Pattern Kingdoms
    Wind Empire

    KYZIKOS: Undead Kingdom
    Visaltian successors, claiming descent from Meluha
    Ancient nobility, keep alive by necromancy and dark sacrifice
    like Islikids, from Artesia
    dark history cloaked in propaganda
    Ties to tainted catatclysm survivors

    PELESET: Desert Jewel
    Visaltian successors, claiming descent from Meluha
    Persian/Arabian
    importance of stars/astrology on deserts/sea
    Trade League
    Exalted’s Fire Sand cities
    Storm Sand, instead of Miasma

    ORICHAL: Empire Reborn
    vigorous young republic
    reborn kingdom from ancient empire
    Roman

    THEMATIA: Empire Offshoot
    Isolated/Hidden carry over from before cataclysm
    Scattered remnent nation connected by ancient gates
    Byzantine
    Crystal Kingdom
    priest kings

    JHELUM: Magical Empire
    SE Asian, Tibetan
    Earth Dawn, Dragon Blood Empire, Shirow’s Orion, Jade Empire
    Melnibone; wicked empire descendent from just
    ruled by spirits/ghosts behind scenes

    DAMOT: Former Colonies
    giant elephants and snakes
    Morning Star elephants!
    mercenaries, citizen soldiers
    former colonies freed when source empire’s capitol is conquered
    ala Phoenicia and Carthage, after Perisans

    LU: Tiger Realm
    Melhua, China
    Ascended rule, like Feng-Shui/Shadowfist
    dark history
    faught off shadow taint, but still latent

    QADESH: Stygia/Zamora Analog
    Egyptian influence
    horror worshippers
    survived via terrible pacts
    oldest extant empire

    TEUCR: Border Barbarians
    Celtic/Germanic
    former empire subjects
    Pattern Forest
    live on edges of miasma
    strange flora-beasts
    horror resistant, but twisted
    revolved from pre-Meluhan ancestors

    SUTJ: Horse Lords
    Hun, native american, mongol successors
    elite carniverous mounts
    Recent Migrant Kingdom, with history elsewhere
    Nomadic elements from once proud empire
    Black Company-esque migrants from earlier era

    DINE: High Men
    fleeing from dark past, “No man now knows what”
    modern nation of migrants descended from remnants of catacylsm causers
    or perhaps had been enthralled them
    shades of Tolkein’s Edain

    ARIYAV: Lush Lands
    Punjab, India
    Magan, Dilmun, Saba
    Rakshasas
    Invaders from Outside; own pocket realm
    descendants of Meluhan era

    POLOVCHYA: Russian/Norse, some Chinese twists
    lost dark history, once migrants like the Sutj
    Mountain/Sky Realm Pirates
    capitol hidden in mountains; Gondolin
    tunneled islands atop frozen miasma

    DEAD FACTIONS
    Visaltia
    Oresk
    Arzara